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Climbing Terms Used at the Lindseth Climbing Wall

Aid climbing:  Climbing in which the climber ascends or rests by making use of the rope or gear to support his/her weight.  See "Free climbing".

Anchor:  Any tree, block, nut, bolt or other protection device that holds a climber or team to a wall, slope or cliff with rope, slings and carabiners.

Backstep:  To stand on the outside edge of the foot (pinky toe side instead of big toe side).

Barn Door:  An unbalanced position in which gravity tends to rotate the body around a hand and foot as if they were hinges; can usually be stopped by matching hands or feet, or flagging.

Belay:  The use of a rope to stop a climber's potential fall.  From an old sailing term, meaning to secure.

Beta:  Advice on how a route should be climbed.  As if a Sony Betamax (an old type of VCR) were used to videotape a climber doing the moves and the video were replayed for learning the moves.

Big wall:  Extremely long, multi-pitch routes which usually cannot be climbed in a single day.

Bight:  A bend in a rope.

‘Biner:  Short for "carabiner".

Body tension – A technique where the abdomen is flexed and the body is made rigid to prevent slipping off footholds.

Bomber: An anchor system or placement that can be trusted 100%. (As in “bomb-proof”).

Bouldering:  Climbing close to the ground so that you don't need a rope.  Generally this involves hard, powerful moves, and well planned excuses for failure.

Bucket:  A large hold.  See "Jug".

Carabiner:  A metal snap-link used for holding the rope and connecting it to gear.

Chalk:  Made from magnesium carbonate.  Used to counteract sweaty hands and improve grip.  Many climbers use an excessive amount to give them a purely psychological boost -- i.e. White Courage.

Chimney: A crack big enough to get your entire body inside and small enough to allow opposing force on both sides.

Clean:  Remove protection placed by a lead climber.

Crack:  Any crack in the rock.  Crack climbing takes significantly different technique than face climbing.

Crimp:  A grip that inverts the first knuckle on each finger.  Usually used on small edges.  See “Open Grip”

Crimper:  A small edge in the rock which requires a crimp grip.  Often known for causing finger tendon injuries.

Crossover:  A movement technique where a hand or foot is placed on a hold on the opposite side of the body.

Crux:  The hardest part of a climb or pitch.

Deadpoint:  The top of a swing or controlled lunge, when upward motion has stopped but downward fall has not yet begun.

Deck:  Slang for falling and hitting the ground.  Climbers tend to try very hard not to do this.

Directional:  A piece of protection intended to direct the rope along a certain route for following climbers or when anchoring a rappel.

Dyno:  A dynamic move.  Any climbing move which relies on momentum.  Opposite of “static”

Edging:  Using the edge of your shoe to get your weight on something really small.

Epic:  An adventure that didn't happen the way you wanted it too.  While these really suck when you're struggling through one, they tend to make great stories.

Face climbing:  Using the features that protrude from the rock face (instead of a crack) to climb.

Fall factor:  In lead climbing, the ratio of the length of a fall to the length of rope between the belayer and climber.

Figure Four: A particular type of stacking, where an arm is used as a foothold.

Finger lock: A jam that utilizes just the fingers.

Flag/Flagging:  A technique in which the body is brought into balance by extending one part in the opposite direction of the move the climber is trying to make.

Follow:  After one climber leads a pitch, a “second” (or third or fourth, ad inf.)  will climb it while the leader belays them from above.

Free climbing:  Using only natural features to support the climber's weight during an ascent (ie: not "aid-climbing")

Free solo:  To free-climb without a rope and therefore without needing a partner.  This used to be more popular, but most of the advocates of it are now dead.  (Surprise!)

Grout: Term specific to the Lindseth wall. Small features in a face that can be used as footholds when there aren’t any others, or that can help with smearing.

Hangdog:  To learn or practice the moves of a pitch while hanging from the rope.

Heel-hook:  Placing the heel of your shoe on a hold well above your waist.

Hueco:  A type of hold common at Hueco Tanks, TX.  A pocket in sandstone with a rim around the outside.  The two largest pockets on the Lindseth Climbing Wall are huecos.

Innie:  Term specific to the Lindseth wall.  A hold that goes into the wall.  See "outtie".

Jam:  To wedge a body part into a crack.  A surprisingly powerful move.

Jug:  A large hold.  (Same as "bucket".)

Layback:  A technique in which the climber uses a sidepull to pull up to the next hold. Usually involves a hip against the wall, and using the feet to push while pulling with the hands.

Lead climbing:  Style in which the first climber (the leader) places protection as he/she climbs and is belayed from below.  The only way to climb a cliff taller than a single rope length.

Lock-off: A technique of pulling your body in close to a hold, usually with the elbow fully bent (locked off), so that the other hand can make a long reach, clip a bolt, etc.

Mantle: To push down on a hold.  Often compared to the technique used to get out of a swimming pool.

Match: A movement technique where one hand or foot is switched with another on a hold.

Mono:  A small, one-finger pocket.  Pulling hard on these is a good way to injure a finger.

Off-width:  A crack that is too large for fist jams yet too small to accommodate the whole body.

Onsight:  To lead climb a route you have never seen before with no falls and with no beta.

Outie:  A hold that comes out of the Lindseth Climbing Wall.  See "innie".

Open Grip:  A grip that keeps the fingers in their natural orientation.  See “crimp”

Overhang:  Any part of a climb which is more than vertical.

Pinch:  A type of grip on a hold.  Pinching the hold between thumb and fingers.

Pitch:  One rope length, from the ground or one belay station to the next belay.

Pocket:  The rest of the world's term for "innie".

Protection:  The gear that connects the rope to the rock.

Quickdraw:  A short piece of webbing and two carabiners.  It's used to attach the rope to protection in lead-climbing.

Rack:  The collection of gear a lead climber takes up the climb.

Rappel:  To self-lower from the top of a climb using a rope.

Redpoint:  To lead a climb, placing protection, without falling or weighting any protection on the way up.

Ringlock: A type of finger jam where one or more fingers are arranged with the thumb into the shape of a ring.

Roof:  A part of a climb that is horizontal.  Would be a ledge if gravity were reversed.

Runout:  Description of a climb or section of a climb in which protection is spread out far enough to make the prospect of a fall long and especially frightening.

Sandbag:  A climb that is technically more difficult than someone's stated numerical rating would imply.

Second:  After the leader, the next person to climb a pitch.  “To second” means to follow a pitch.

Sidepull:  A hold in which you pull to the side instead of pulling down.

Slab:  A less than vertical face with very small holds.

Slack:  Extra rope. As a belay command, it means the belayer should feed some rope to the climber.

Slings:  A loop of nylon or Spectra/nylon, webbing or cord.

Sloper:  Any hold that is angled downward.  Friction must be used on the hold.

Smearing:  Using friction from the sole of the climbing shoe. As opposed to "edging".

Snake: Term specific to the Lindseth wall. A shallow horizontal crack.

Sport climbing:  Climbing routes on which pre-placed bolts are used for protection.  See "traditional-climbing"

Spot:  To protect a climber by preparing to prevent their head from hitting the ground if they were to fall.  (Useful in bouldering.)

Stack: Use of a stable body part as a climbing hold.

Static:  A move not requiring momentum.  Can be paused or reversed.  Opposite of “dyno”

Stemming:  Technique in which the hands and/or feet are used in opposition to each other to the sides. Most commonly used in a corner or chimney of opposing rock faces.

Stick:  A game played at the wall in which one person points out holds that the climber is allowed to use.  (Traditionally, a stick is used to point out the holds.)

Take:  To hold the climber tightly with the rope.

Tension:  To hold the climber tightly with the rope.

Three-point: Static movement technique where one hand or foot is moved at a time, while the other three are stable on holds.

Toe-hook: To place a toe on or in a hold well above your waist, usually wedged between holds.

Toprope:  Any situation in which the belay anchor is above the climber.

Traditional climbing:  Climbing routes on which removable gear is placed for protection by the leader as he/she ascends.  The second removes the gear.  Usually abbreviated "trad".

Traverse: Climbing horizontally.

Twistlock: To extend the reach of an arm by twisting the torso and shoulders.  Often used with a backstep to keep the body in a stable position while making a long reach.

Two-point: Movement technique more dynamic than three-point, where only one foot and the (usually) opposite hand are on holds while moving to a new position. Generally involves flagging the other foot.

Undercling:  A hold in which you pull from below instead of pulling down.  Would be a really great hold if gravity went the other way.